SO, I have 10 years of game play, restarted 3.5 years ago and created my current account currently 5201 trophies laxed.
I think a good addition to the game may be a super wall concept heres why :
I thought th14 would have super walls before the super troops were expanded past the super barb. I think super walls should be added for dark elixir every 3 days just like super troops, but only for 25-50 wall segments. This idea would be an air wall meant to deter the lingering troops kind of like an air sweeper but a solid air wall.
This would deter loons from over breaking the base, it would further strategise the tornado trap so that it doesn't just pin ground troops, but air troops too and it would allow heroes to be more defensive if placed near the air walls.
I think the super troop hype is too big kind of like league of legend type games where having too many heroes / pets makes the game stale.
After doing 1000's of friendly challenges with new base layouts ( all th levels) and defenses, I think that raid diversity and the higher defense potential gets more people get in to clash of clans .
Right now, there is no tangible defense potential besides legend league's trophy model which rewards you when you win a defense and when you lose an attack you lose very little overall. This would not reward smart players and helps just air mashers or queen walkers. Its 100% visible by the top player ranking where most people have like 100 won raids and 1 won defense at this point in the season.
I always had more fun raiding without heroes because its more strategic to put an electro in the right spot than to only heal and protect the queen while the AD / artillery is out. PLEASE TH 15 don't add some stupid new townhall mod, but improve the raid/ defense diversity by adding macro tuners instead of fine tuning the super witch attack speed tankiness and damage for example. Also a suggestion, there is room on the map for marine defenses, why not utilise the map to deter people from always raiding from the bottom corner since theres a body of water on the edge of the map? theres alot of potential with teh bottom corner, or to island-iffy the map or have a new map surrounding that can change the attack / defense strat.
Just a few suggestions, but mainly, I want super walls ( air walls ) with like 25-50 segments every 3 days. Since th 15 is waht 9 months away, might be early enough to squeeze it in ?
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