(1) Poison mechanics on town halls and spell towers have ruined the fun of the game. Town hall bombs at th13 only slow down, which is bearable, but at th14, they just kill the entire army when it goes through the town hall. Not even the warden ability can save the troops. I'd love it if they'd just reduce the duration of the poison spell.
(2) Friendly challenges can be made flexible to allow hero availability at all times, any cc of choice alongside any army of choice.
(3) They should maybe add an extra attack for the clan capital, especially with the addition of skeleton park. If this idea is not liked, then maybe they can add a simple cleanup attack, with like 50 housing space allowed, only to cleanup those 95% attacked bases.
(4) Clan capital matchmaking was better before the trophy system. I hope they fix that.
(5) Maybe they could increase the obstacle limit on the home village.
(6) They should make the 10th donation available in accordance with th15.
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