Sunday, 2 July 2023

Max/TH15 wizard suggestions

I know the whole point of using wizards is to prevent them from getting hit in the first place (while they do damage from range), but I think it would be cool if TH15 played more into its magical theme with them.

As it stands, the max wizard gets +20HP over its level 10 version. But seeing as TH15 is all about the magic, perhaps Supercell should buff that increase to +50HP or so, making the max wizard have 300HP.

It's a minor change that could still play well with the balancing, seeing as there are so many ways for even a Grand Warden/Apprentice Warden Aura'd wizard to die in the higher town-halls. Or perhaps they could make the wizard be armoured or something (like the Pumpkin Barbarians or Skeleton Spell units).

Just a thought.

submitted by /u/Vg65
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